OneEyeAnt

Digital studio · Argentina & Estonia

We build digital products
people actually use.

Web platforms, mobile apps and interactive experiences — engineered end‑to‑end by a team of developers, designers and artists. Games are part of what we do, not the whole of it.

The studio

An award‑winning digital studio from Argentina & Estonia, part of the GameFounders family.

A mix of developers, artists and all kinds of talent, with a long track record across apps, websites, connected devices, games and motion graphics — for brands, for agencies, and for our own products. We like the problems that don't have an off‑the‑shelf answer: new platforms, new interfaces, new technology put to work on something real.

Part of

GameFounders and ADVA — Videojuegos hechos en Argentina

What we do

Four practices, one team. Most projects use more than one.

  • Web & digital platforms

    Responsive sites, campaign microsites, dashboards and content platforms — built to hold up on every screen and to be handed over cleanly.

  • Mobile & app development

    iOS and Android apps, tablet and kiosk software, and experiences for connected devices and smart TVs.

  • Games & interactive

    Original mobile titles and playable prototypes, from concept to release — plus gamified experiences for brands.

  • Art, 3D & motion

    Concept art, character and environment design, 3D production and motion graphics — in‑house, for our projects and for other studios.

Selected work

A decade of client projects across web, mobile and connected devices.

Grid of OneEyeAnt client projects: mobile apps, responsive websites, campaign microsites, tablet and Samsung smart-TV experiences.
Products & platforms — apps, websites, campaigns and connected‑device software.
Concept art and character design produced by the OneEyeAnt art team.
Art & visual direction — concept art, characters and 3D production.

Our own titles

Products we conceived, built and shipped ourselves — concept, art, code and release.

Circus Heroes key art

Circus Heroes

A mobile title built end‑to‑end in‑house: design, art, engineering and live release.

Sweet Meat Rush key art

Sweet Meat Rush

An original endless‑runner IP — our own characters, world and game systems.

Prototypes & R&D

Where we test ideas, engines and art pipelines before they become products.

Dante's Towers prototype key art

Dante's Towers

Tower‑defense prototype with a fully original art direction.

Alpha prototype key art

Alpha

An internal R&D build exploring 3D pipeline and combat systems.

Cute Run prototype key art

Cute Run

A character‑driven runner concept and visual‑style test.

Let's keep in touch

Interested in the work, or in the people behind it? Drop a line — it reaches a human.

ajeroz@gmail.com